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Attributes

Physicals
Dexterity (Dex):
Dexterity represents a Character's agility and nimbleness.
APs
Benchmarchs
1 – 2
The person has normal Agility and can preform activities associated with daily living.
3-4
the person has agility equivalent to one who practices athletic ablities beyond what is required for daily living such as: police officers, firemen, clowns, stage preformers, dancers
5-6
The person possesses agility equivalent to to individuals

who are well honed in athletic prowess such as: gymnasts, stunt men, and circus aerialists.

7-8
The individual is agile enough to be a medal-winning Olympic gymnast
9-10
This person possesses the best agility humanly possible and could easily become a record-setting Gold Medal Olympic Gymnast.
11-12
This is a superhuman level of agility, where the individual can actualy dodge high velocity projectiles such as arrows and bullets aimed directly at them with moderate effort.
13-15
This level of agility allows the dodging of laser fire and

the ability to sight and catch slower moving projectiles, such as arrows and bullets.



Strength (Str):
Strength represents a Character's ability to lift weight and withstand duress.
APs
Benchmarchs
1 – 2
A normal human who can lift 200 lbs above his head
3-4
A person with exceptional human strength, equivilant to that of professional weight lifters. Range: 400-800lbs
5-6
This is the level of maximum human strength. Range: 900-1,600 lbs
7-8
This is super-human strength capable of bending a steel crowbar. Range: 3-6 tons
9-10
A person with strength of sufficient force to demolish a concrete barrier. Range: 12-25 tons
11-12
The power of the individual's strength can rupture a steel wall. Range: 50-100 tons
13-15
The individual can summon strength to crush titanium without real effort or throw a car a half a mile. Range: 200-800 tons


"Body:
This attribute represents a Character's standard resistance to physical damage.
APs
Benchmarchs
1 – 2
1-2 A normal human who is susceptible to normal pain stimulus.
3-4
Body conditioned to withstand moderate damage without great

pain. The individual can weather many blunt attacks, as a prizefighter or martial artist.

5-6
The body is conditioned to withstand the greatest amount of

physical damage humanly possible. The Individual possesses exceptional resistance to fatigue

7-8
The body can endure attacks from from street level weaponry,such as knives, chains, bats, and small caliber guns. The body has a density equal to a brick wall.
9-10
The body is resiliant enough to resist most military weapons, such as high caliber automatic rifles.
11-12
The body can withstand high impact explosives that could

demolish a reinforced concrete bunker. Characters with a body in the is range literaly possess steel-hard skin.

13-15
The body has a density ranging from titanium to diamond

hardness. At this level the individual is nearly invulnerable and can easily withstand anti-tank fire.



Mentals
Intelligence (Int):
Intelligence represents a Character's ability to think rapidly and their knowledge of facts.
APs
Benchmarchs
1 – 2
This person has theproblem-solving abilities of the adverage high school graduate.
3-4
This individual is the equivalent of a particularly bright high school graduate.
5-6
This individual has the ability to process information on the level of an industrious college student.
7-8
The person's intellectual capacity rivals a proffessional who is one of ten authorities in a feild of study or a born genius.
9-10
The intellect equals a proffesional who is one of three world authorities on a subject.
11-12
The person is a genius or has intellect on par with an individual who is the best authority in the world on a subject.
13-15
The individual's intelligence is beyond what is normally

experianced on Earth, with the ability to conceive concepts centuries beyond current conventions.



Will:
This attribute represents a Character's ability to draw conclusions and their willpower in general.
APs
Benchmarchs
1 – 2
The individual possesses the will to face a new morning and confront the obsticles of a normal life.
3-4
The person has a focused dedicated will and can summon the

courage to save victims from hazardous situations such as burning buildings. He might naively risk his life for stories or glory.

5-6
This individual has exceptional self-discipline and can remain rational and calm during a crisis.
7-8
The individual possesses the resolve to conquer any human, rational threat or fear, save death.
9-10
The individual possesses enough willpower to override self-preservation and enter an obviously unsurvivable battle.
11-12
The will is of unyielding determination and fanatical

strength and the individual is fully capable of confronting sanity threatening situations and mystical phenomenon with no loss of resolve.

13-15
The person possesses superhuman resolve to overcome paranormal situations beyond the scope of human comprehension.


Mind:
This attribute is the measure of a Character's resistance to mental stress.
APs
Benchmarchs
1 – 2
A person can endure the normal stress of daily existance.
3-4
The person's mind is conditioned to withstand stressful

conditions simular to those faced by police officers, firemen, and doctors.

5-6
The person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations, and most heroes fit into this catagory.
7-8
The individual has the mental fortitude to continue normal

activities even in persistently painful or stressful situations, such as those experianced by hardened soldiers.

9-10
the individual will maintain self-discipline and sanity even under strenuous torture or pain.
11-12
This person's mental endurance is at the peak of human fortitude.
13-15
A person with this level of Mind is accustomed to dealing

with alien or inexplicable phenomena, or problems outside any human experiance. Individuals can handel the stress equated to "the weight of the world" in stride.



Mystic
Influence:
Influence represents the power of a Character's personality and presence.
APs
Benchmarchs
1 – 2
The individual recieves the normal attention accorded to any living creature.
3-4
This person has the persuasive ability to hold and draw the attention of a small crowd.
5-6
The individual at this level of Influence can hold and draw the attention of a large audience.
7-8
The personality is so unique as to be highly regarded by several people across a nation or a state.
9-10
This individual's personality is strong enough to attract the attention of the leaders and citizens of many seperate nations.
11-12
The person's presence is powerful enough to have gained the

attention of even legendary personages. In some cases their notoriety is

13-15
This individual can easily garner the attention of an individual from another species.


Aura:
This Attribute represents the Character's ability to intercede with their personality to affect the actions of others and also indicates their level of magical power.
APs
Benchmarchs
1 – 2
At this level an individual can leave a basic impression on someone.
3-4
This individual possesses an Aura equivilant to that of a very amiable person, such as an actor or a priest.
5-6
This person has a presence strong enough to change the

emotional status of an auditorium-sized crowd of people from dead clam to electrified frenzy.

7-8
This individual has a mystique capable of affecting the

opinions of people across the nation. The person can gain loyalty and respect upon appearance.

9-10
The individual can alter the opinions of various citizens

across the world and is capable of generating a cult following within a region the size of a country.

11-12
This individual is capable of generating myths and legends that last for several centuries.
13-15
This personality can gain the respect of even legendary

figures, such as King Authur, and sway the opinions of being of great mystical power.



Spirit:
This Attribute represents a Character's ability

to withstand mystical stress and is also a reflection of the Character's general spiritual resolve.

APs
Benchmarchs
1 – 2
The individual can withstand average life experiances with two or three major crises.
3-4
The person's Spirit is equivalent to that of an individual who can weather an assault on their core beliefs.
5-6
This person is so secure in their beliefs that they are willing to die for them.
7-8
The individual is capable of enduring several major crises without loss of resolve.
9-10
The individual possesses a fortitude that cannot be altered

even by the blackest life experiences. He can withstand the mystical assault of an experianced sorcerer.

11-12
This person can easily cope with extrodinary pheomena and

knows no true fear. This is usualy a qualification for entry into the the Green Lantern Corps.

13-15
This individual can endure several attacks from a master level sorcerer and traumatic supernatural catastrophics routinely.


ST Note: I only did 1-15 since the majority of the PCs start in this area.

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